# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Slerp Drive
labelProgrammer: slerpDrive (get)
haystackHuman: Configurable Joint: Get Slerp Drive
haystackProgrammer: ConfigurableJoint.slerpDrive (get)
favoriteKey: UnityEngine.ConfigurableJoint.slerpDrive@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;slerpDrive
tag3: UnityEngine.ConfigurableJoint;slerpDrive
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointDrive
unit:
{"member":{"name":"slerpDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"084f1ea8-65d1-4d03-981c-700ac385bafb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Slerp Drive
labelProgrammer: slerpDrive (set)
haystackHuman: Configurable Joint: Set Slerp Drive
haystackProgrammer: ConfigurableJoint.slerpDrive (set)
favoriteKey: UnityEngine.ConfigurableJoint.slerpDrive@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;slerpDrive
tag3: UnityEngine.ConfigurableJoint;slerpDrive
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointDrive
valueOutputTypes: UnityEngine.JointDrive
unit:
{"chainable":false,"member":{"name":"slerpDrive","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"87c12e9a-61f5-422f-b711-b77207768645","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Projection Mode
labelProgrammer: projectionMode (get)
haystackHuman: Configurable Joint: Get Projection Mode
haystackProgrammer: ConfigurableJoint.projectionMode (get)
favoriteKey: UnityEngine.ConfigurableJoint.projectionMode@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionMode
tag3: UnityEngine.ConfigurableJoint;projectionMode
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.JointProjectionMode
unit:
{"member":{"name":"projectionMode","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b1ba751e-0ccd-4079-bf5b-7ae7612805a4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Projection Mode
labelProgrammer: projectionMode (set)
haystackHuman: Configurable Joint: Set Projection Mode
haystackProgrammer: ConfigurableJoint.projectionMode (set)
favoriteKey: UnityEngine.ConfigurableJoint.projectionMode@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionMode
tag3: UnityEngine.ConfigurableJoint;projectionMode
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.JointProjectionMode
valueOutputTypes: UnityEngine.JointProjectionMode
unit:
{"chainable":false,"member":{"name":"projectionMode","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"None","$type":"UnityEngine.JointProjectionMode"}},"position":{"x":0.0,"y":0.0},"guid":"9a7e9181-4b18-4525-ba6c-25d8d781a950","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Projection Distance
labelProgrammer: projectionDistance (get)
haystackHuman: Configurable Joint: Get Projection Distance
haystackProgrammer: ConfigurableJoint.projectionDistance (get)
favoriteKey: UnityEngine.ConfigurableJoint.projectionDistance@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionDistance
tag3: UnityEngine.ConfigurableJoint;projectionDistance
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"projectionDistance","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0d35ddc9-0a10-42f0-8ca8-d4484ce271db","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Projection Distance
labelProgrammer: projectionDistance (set)
haystackHuman: Configurable Joint: Set Projection Distance
haystackProgrammer: ConfigurableJoint.projectionDistance (set)
favoriteKey: UnityEngine.ConfigurableJoint.projectionDistance@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionDistance
tag3: UnityEngine.ConfigurableJoint;projectionDistance
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"projectionDistance","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"603d7479-f58b-456d-98f6-fc984b69cefd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Projection Angle
labelProgrammer: projectionAngle (get)
haystackHuman: Configurable Joint: Get Projection Angle
haystackProgrammer: ConfigurableJoint.projectionAngle (get)
favoriteKey: UnityEngine.ConfigurableJoint.projectionAngle@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionAngle
tag3: UnityEngine.ConfigurableJoint;projectionAngle
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"projectionAngle","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bdcc8cec-e9a6-4161-b619-a873ab8bad5a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Projection Angle
labelProgrammer: projectionAngle (set)
haystackHuman: Configurable Joint: Set Projection Angle
haystackProgrammer: ConfigurableJoint.projectionAngle (set)
favoriteKey: UnityEngine.ConfigurableJoint.projectionAngle@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;projectionAngle
tag3: UnityEngine.ConfigurableJoint;projectionAngle
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"projectionAngle","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"833dd57d-39db-42e3-98a3-389b1ba2dcb4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Configured In World Space
labelProgrammer: configuredInWorldSpace (get)
haystackHuman: Configurable Joint: Get Configured In World Space
haystackProgrammer: ConfigurableJoint.configuredInWorldSpace (get)
favoriteKey: UnityEngine.ConfigurableJoint.configuredInWorldSpace@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;configuredInWorldSpace
tag3: UnityEngine.ConfigurableJoint;configuredInWorldSpace
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"configuredInWorldSpace","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"00a5fac4-4445-4eec-b658-07bc8efba6c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Configured In World Space
labelProgrammer: configuredInWorldSpace (set)
haystackHuman: Configurable Joint: Set Configured In World Space
haystackProgrammer: ConfigurableJoint.configuredInWorldSpace (set)
favoriteKey: UnityEngine.ConfigurableJoint.configuredInWorldSpace@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;configuredInWorldSpace
tag3: UnityEngine.ConfigurableJoint;configuredInWorldSpace
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"configuredInWorldSpace","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f6a757ea-41e5-484b-8c5a-f0ed5a62cde4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Swap Bodies
labelProgrammer: swapBodies (get)
haystackHuman: Configurable Joint: Get Swap Bodies
haystackProgrammer: ConfigurableJoint.swapBodies (get)
favoriteKey: UnityEngine.ConfigurableJoint.swapBodies@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;swapBodies
tag3: UnityEngine.ConfigurableJoint;swapBodies
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"swapBodies","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"855222ca-675b-456a-9307-33a9ecc2cead","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Swap Bodies
labelProgrammer: swapBodies (set)
haystackHuman: Configurable Joint: Set Swap Bodies
haystackProgrammer: ConfigurableJoint.swapBodies (set)
favoriteKey: UnityEngine.ConfigurableJoint.swapBodies@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;swapBodies
tag3: UnityEngine.ConfigurableJoint;swapBodies
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"swapBodies","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9f82fb6e-0d58-4281-be85-267e9ea1dc9e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Body
labelProgrammer: connectedBody (get)
haystackHuman: Configurable Joint: Get Connected Body
haystackProgrammer: ConfigurableJoint.connectedBody (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedBody@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedBody
tag3: UnityEngine.ConfigurableJoint;connectedBody
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Rigidbody
unit:
{"member":{"name":"connectedBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1c29dc04-fda3-4091-b225-fee2dbd3a026","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Body
labelProgrammer: connectedBody (set)
haystackHuman: Configurable Joint: Set Connected Body
haystackProgrammer: ConfigurableJoint.connectedBody (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedBody@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedBody
tag3: UnityEngine.ConfigurableJoint;connectedBody
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Rigidbody
valueOutputTypes: UnityEngine.Rigidbody
unit:
{"chainable":false,"member":{"name":"connectedBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"f9b1f450-d8c0-46d6-9f4a-bdd191f69033","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Articulation Body
labelProgrammer: connectedArticulationBody (get)
haystackHuman: Configurable Joint: Get Connected Articulation Body
haystackProgrammer: ConfigurableJoint.connectedArticulationBody (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedArticulationBody@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedArticulationBody
tag3: UnityEngine.ConfigurableJoint;connectedArticulationBody
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.ArticulationBody
unit:
{"member":{"name":"connectedArticulationBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"02c7b404-7cfc-4ae1-8861-4aaadfb1e268","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Articulation Body
labelProgrammer: connectedArticulationBody (set)
haystackHuman: Configurable Joint: Set Connected Articulation Body
haystackProgrammer: ConfigurableJoint.connectedArticulationBody (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedArticulationBody@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedArticulationBody
tag3: UnityEngine.ConfigurableJoint;connectedArticulationBody
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationBody
unit:
{"chainable":false,"member":{"name":"connectedArticulationBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"626139c7-79c6-4f78-9cf5-caeb2c147e41","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Axis
labelProgrammer: axis (get)
haystackHuman: Configurable Joint: Get Axis
haystackProgrammer: ConfigurableJoint.axis (get)
favoriteKey: UnityEngine.ConfigurableJoint.axis@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;axis
tag3: UnityEngine.ConfigurableJoint;axis
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"axis","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"73b0e530-a74c-4cdc-8162-c81022b5c8f4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Axis
labelProgrammer: axis (set)
haystackHuman: Configurable Joint: Set Axis
haystackProgrammer: ConfigurableJoint.axis (set)
favoriteKey: UnityEngine.ConfigurableJoint.axis@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;axis
tag3: UnityEngine.ConfigurableJoint;axis
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"axis","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"a7cb8826-cc3c-4c77-96f0-6aea936be3a4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Anchor
labelProgrammer: anchor (get)
haystackHuman: Configurable Joint: Get Anchor
haystackProgrammer: ConfigurableJoint.anchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.anchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;anchor
tag3: UnityEngine.ConfigurableJoint;anchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"anchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f973af35-8616-4b55-b2f7-2dae2ca8a4e3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Anchor
labelProgrammer: anchor (set)
haystackHuman: Configurable Joint: Set Anchor
haystackProgrammer: ConfigurableJoint.anchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.anchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;anchor
tag3: UnityEngine.ConfigurableJoint;anchor
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"anchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"82ad6640-4c49-4b1d-a048-dbce5c9cc336","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Anchor
labelProgrammer: connectedAnchor (get)
haystackHuman: Configurable Joint: Get Connected Anchor
haystackProgrammer: ConfigurableJoint.connectedAnchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedAnchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedAnchor
tag3: UnityEngine.ConfigurableJoint;connectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"connectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d218eb65-7c3f-4cd1-b01e-02e3b1dffba0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Anchor
labelProgrammer: connectedAnchor (set)
haystackHuman: Configurable Joint: Set Connected Anchor
haystackProgrammer: ConfigurableJoint.connectedAnchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedAnchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedAnchor
tag3: UnityEngine.ConfigurableJoint;connectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"connectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"172c4d5e-d17b-49ad-92af-73738e431f50","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Configure Connected Anchor
labelProgrammer: autoConfigureConnectedAnchor (get)
haystackHuman: Configurable Joint: Get Auto Configure Connected Anchor
haystackProgrammer: ConfigurableJoint.autoConfigureConnectedAnchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.autoConfigureConnectedAnchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
tag3: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoConfigureConnectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"902f3228-013c-4e52-848e-f444081f5b39","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Configure Connected Anchor
labelProgrammer: autoConfigureConnectedAnchor (set)
haystackHuman: Configurable Joint: Set Auto Configure Connected Anchor
haystackProgrammer: ConfigurableJoint.autoConfigureConnectedAnchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.autoConfigureConnectedAnchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
tag3: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoConfigureConnectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"382d2c62-9438-4859-9f9b-002640048717","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Break Force
labelProgrammer: breakForce (get)
haystackHuman: Configurable Joint: Get Break Force
haystackProgrammer: ConfigurableJoint.breakForce (get)
favoriteKey: UnityEngine.ConfigurableJoint.breakForce@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakForce
tag3: UnityEngine.ConfigurableJoint;breakForce
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"breakForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7cf4febf-45a0-4b4b-b168-27b96842cfc9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Break Force
labelProgrammer: breakForce (set)
haystackHuman: Configurable Joint: Set Break Force
haystackProgrammer: ConfigurableJoint.breakForce (set)
favoriteKey: UnityEngine.ConfigurableJoint.breakForce@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakForce
tag3: UnityEngine.ConfigurableJoint;breakForce
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"breakForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"38f4bfd9-466d-4a24-8ea5-89c4403eb34f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Break Torque
labelProgrammer: breakTorque (get)
haystackHuman: Configurable Joint: Get Break Torque
haystackProgrammer: ConfigurableJoint.breakTorque (get)
favoriteKey: UnityEngine.ConfigurableJoint.breakTorque@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakTorque
tag3: UnityEngine.ConfigurableJoint;breakTorque
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"breakTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"783e4202-01db-4205-91cb-5b4afe890156","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Break Torque
labelProgrammer: breakTorque (set)
haystackHuman: Configurable Joint: Set Break Torque
haystackProgrammer: ConfigurableJoint.breakTorque (set)
favoriteKey: UnityEngine.ConfigurableJoint.breakTorque@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakTorque
tag3: UnityEngine.ConfigurableJoint;breakTorque
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"breakTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4057ad78-5ba9-46ff-98a7-c8a9c37c68de","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enable Collision
labelProgrammer: enableCollision (get)
haystackHuman: Configurable Joint: Get Enable Collision
haystackProgrammer: ConfigurableJoint.enableCollision (get)
favoriteKey: UnityEngine.ConfigurableJoint.enableCollision@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enableCollision
tag3: UnityEngine.ConfigurableJoint;enableCollision
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enableCollision","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"880b39cd-051f-44f3-a58b-d8108933292c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enable Collision
labelProgrammer: enableCollision (set)
haystackHuman: Configurable Joint: Set Enable Collision
haystackProgrammer: ConfigurableJoint.enableCollision (set)
favoriteKey: UnityEngine.ConfigurableJoint.enableCollision@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enableCollision
tag3: UnityEngine.ConfigurableJoint;enableCollision
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enableCollision","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"03ad570d-57d9-4ab5-8795-ac8a7a941f79","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enable Preprocessing
labelProgrammer: enablePreprocessing (get)
haystackHuman: Configurable Joint: Get Enable Preprocessing
haystackProgrammer: ConfigurableJoint.enablePreprocessing (get)
favoriteKey: UnityEngine.ConfigurableJoint.enablePreprocessing@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enablePreprocessing
tag3: UnityEngine.ConfigurableJoint;enablePreprocessing
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enablePreprocessing","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"06d20b9a-144f-4ee1-ba91-bb9a14b07d4b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enable Preprocessing
labelProgrammer: enablePreprocessing (set)
haystackHuman: Configurable Joint: Set Enable Preprocessing
haystackProgrammer: ConfigurableJoint.enablePreprocessing (set)
favoriteKey: UnityEngine.ConfigurableJoint.enablePreprocessing@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enablePreprocessing
tag3: UnityEngine.ConfigurableJoint;enablePreprocessing
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enablePreprocessing","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f0aed1b7-a710-4bae-9ea8-df9ed5eaebfc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mass Scale
labelProgrammer: massScale (get)
haystackHuman: Configurable Joint: Get Mass Scale
haystackProgrammer: ConfigurableJoint.massScale (get)
favoriteKey: UnityEngine.ConfigurableJoint.massScale@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;massScale
tag3: UnityEngine.ConfigurableJoint;massScale
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"massScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"46c117b1-5e18-4525-bd6e-f0b5ab0ad473","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mass Scale
labelProgrammer: massScale (set)
haystackHuman: Configurable Joint: Set Mass Scale
haystackProgrammer: ConfigurableJoint.massScale (set)
favoriteKey: UnityEngine.ConfigurableJoint.massScale@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;massScale
tag3: UnityEngine.ConfigurableJoint;massScale
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"massScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"161c878a-2000-4748-bd3f-ab0f232fccca","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Mass Scale
labelProgrammer: connectedMassScale (get)
haystackHuman: Configurable Joint: Get Connected Mass Scale
haystackProgrammer: ConfigurableJoint.connectedMassScale (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedMassScale@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedMassScale
tag3: UnityEngine.ConfigurableJoint;connectedMassScale
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"connectedMassScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"25dfbd5f-a0f2-445c-bb42-8823119150e3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Mass Scale
labelProgrammer: connectedMassScale (set)
haystackHuman: Configurable Joint: Set Connected Mass Scale
haystackProgrammer: ConfigurableJoint.connectedMassScale (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedMassScale@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedMassScale
tag3: UnityEngine.ConfigurableJoint;connectedMassScale
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"connectedMassScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5f10481a-f97e-4558-b8b2-b164d014eb0d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Force
labelProgrammer: currentForce (get)
haystackHuman: Configurable Joint: Get Current Force
haystackProgrammer: ConfigurableJoint.currentForce (get)
favoriteKey: UnityEngine.ConfigurableJoint.currentForce@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;currentForce
tag3: UnityEngine.ConfigurableJoint;currentForce
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"currentForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eb73054d-3381-4d5d-bfbe-621923012702","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Torque
labelProgrammer: currentTorque (get)
haystackHuman: Configurable Joint: Get Current Torque
haystackProgrammer: ConfigurableJoint.currentTorque (get)
favoriteKey: UnityEngine.ConfigurableJoint.currentTorque@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;currentTorque
tag3: UnityEngine.ConfigurableJoint;currentTorque
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"currentTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"df36225f-8b7a-46af-be6e-0b88b2a5eb15","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Configurable Joint: Get Transform
haystackProgrammer: ConfigurableJoint.transform (get)
favoriteKey: UnityEngine.ConfigurableJoint.transform@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7bb7ce2e-c9af-4355-8d71-5c339182ec2f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Configurable Joint: Get Game Object
haystackProgrammer: ConfigurableJoint.gameObject (get)
favoriteKey: UnityEngine.ConfigurableJoint.gameObject@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f24e44cb-f5b1-485f-b0a6-af19bc871676","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Configurable Joint: Get Tag
haystackProgrammer: ConfigurableJoint.tag (get)
favoriteKey: UnityEngine.ConfigurableJoint.tag@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0dbd4a0c-23b9-402d-8087-5c51ed95b2d6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Configurable Joint: Set Tag
haystackProgrammer: ConfigurableJoint.tag (set)
favoriteKey: UnityEngine.ConfigurableJoint.tag@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConfigurableJoint|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"938b433d-eed7-469b-aba3-e6e65ea5231c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Configurable Joint: Get Name
haystackProgrammer: ConfigurableJoint.name (get)
favoriteKey: UnityEngine.ConfigurableJoint.name@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"65d23725-6d77-4048-8573-ef24379bc8f2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Configurable Joint: Set Name
haystackProgrammer: ConfigurableJoint.name (set)
favoriteKey: UnityEngine.ConfigurableJoint.name@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConfigurableJoint|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5d781013-a0d7-4527-a638-c1c08a954a8d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Configurable Joint: Get Hide Flags
haystackProgrammer: ConfigurableJoint.hideFlags (get)
favoriteKey: UnityEngine.ConfigurableJoint.hideFlags@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3a2a923e-f6c2-4d2f-9edc-0b0638ac721c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Configurable Joint: Set Hide Flags
haystackProgrammer: ConfigurableJoint.hideFlags (set)
favoriteKey: UnityEngine.ConfigurableJoint.hideFlags@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"10e72dde-4327-4741-81bb-e7ce90662e1c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Contact Point: Equals
haystackProgrammer: ContactPoint.Equals
favoriteKey: UnityEngine.ContactPoint.Equals(System.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;Equals;System.Object
tag3: System.ValueType;Equals;System.Object
valueInputTypes: UnityEngine.ContactPoint|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2a1cd31b-2ec3-4cf7-90f1-fb5d236a8919","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Contact Point: Get Hash Code
haystackProgrammer: ContactPoint.GetHashCode
favoriteKey: UnityEngine.ContactPoint.GetHashCode()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;GetHashCode;
tag3: System.ValueType;GetHashCode;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2d5ec44b-43ce-497d-917b-40dec0cfc083","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Contact Point: To String
haystackProgrammer: ContactPoint.ToString
favoriteKey: UnityEngine.ContactPoint.ToString()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;ToString;
tag3: System.ValueType;ToString;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8d4a2577-e68f-439c-8c27-19f729d47bef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Contact Point: Equals
haystackProgrammer: ContactPoint.Equals
favoriteKey: UnityEngine.ContactPoint.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"90602291-b182-4830-bdfd-deea0a89f6ed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Contact Point: Get Type
haystackProgrammer: ContactPoint.GetType
favoriteKey: UnityEngine.ContactPoint.GetType()@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c58e333c-9caa-4fbc-addf-917851922b2d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Contact Point: Reference Equals
haystackProgrammer: ContactPoint.ReferenceEquals
favoriteKey: UnityEngine.ContactPoint.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"319311d4-738e-4512-b6fc-6a2397a2910d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Contact Point: Get Point
haystackProgrammer: ContactPoint.point (get)
favoriteKey: UnityEngine.ContactPoint.point@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;point
tag3: UnityEngine.ContactPoint;point
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"point","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"757afcbd-461a-4c10-b286-e6e5b8ebc9f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Normal
labelProgrammer: normal (get)
haystackHuman: Contact Point: Get Normal
haystackProgrammer: ContactPoint.normal (get)
favoriteKey: UnityEngine.ContactPoint.normal@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;normal
tag3: UnityEngine.ContactPoint;normal
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"normal","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1d40345e-a105-482c-a682-a6c32bac47e0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get This Collider
labelProgrammer: thisCollider (get)
haystackHuman: Contact Point: Get This Collider
haystackProgrammer: ContactPoint.thisCollider (get)
favoriteKey: UnityEngine.ContactPoint.thisCollider@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;thisCollider
tag3: UnityEngine.ContactPoint;thisCollider
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Collider
unit:
{"member":{"name":"thisCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3983d7e9-ff35-4f59-827a-8dcc08d77f09","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Other Collider
labelProgrammer: otherCollider (get)
haystackHuman: Contact Point: Get Other Collider
haystackProgrammer: ContactPoint.otherCollider (get)
favoriteKey: UnityEngine.ContactPoint.otherCollider@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;otherCollider
tag3: UnityEngine.ContactPoint;otherCollider
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Collider
unit:
{"member":{"name":"otherCollider","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ebefc021-29b0-4a51-8eaa-23063dcdc94d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Separation
labelProgrammer: separation (get)
haystackHuman: Contact Point: Get Separation
haystackProgrammer: ContactPoint.separation (get)
favoriteKey: UnityEngine.ContactPoint.separation@get
tag1: UnityEngine.ContactPoint
tag2: UnityEngine.ContactPoint;separation
tag3: UnityEngine.ContactPoint;separation
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"separation","parameterTypes":null,"targetType":"UnityEngine.ContactPoint","targetTypeName":"UnityEngine.ContactPoint","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"134d793c-2883-4a4b-b7f7-e3745944a107","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Simulate (Step)
labelProgrammer: Simulate (step)
haystackHuman: Physics 2D: Simulate
haystackProgrammer: Physics2D.Simulate
favoriteKey: UnityEngine.Physics2D.Simulate(System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Simulate;System.Single
tag3: UnityEngine.Physics2D;Simulate;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Simulate","parameterTypes":["System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%step":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c787dde1-6703-40cb-95eb-1e233101d473","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sync Transforms ()
labelProgrammer: SyncTransforms ()
haystackHuman: Physics 2D: Sync Transforms
haystackProgrammer: Physics2D.SyncTransforms
favoriteKey: UnityEngine.Physics2D.SyncTransforms()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;SyncTransforms;
tag3: UnityEngine.Physics2D;SyncTransforms;
unit:
{"chainable":false,"member":{"name":"SyncTransforms","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e5565477-4621-4d14-9e9f-d669cea0113f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2)
labelProgrammer: IgnoreCollision (collider1, collider2)
haystackHuman: Physics 2D: Ignore Collision
haystackProgrammer: Physics2D.IgnoreCollision
favoriteKey: UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"IgnoreCollision","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"0b49e4f0-726b-4528-a0c7-445992687751","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2, Ignore)
labelProgrammer: IgnoreCollision (collider1, collider2, ignore)
haystackHuman: Physics 2D: Ignore Collision
haystackProgrammer: Physics2D.IgnoreCollision
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D;System.Boolean
tag3: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D;System.Boolean
valueInputTypes: UnityEngine.Collider2D|System.Boolean
favoriteKey:
UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2DSystem.Boolean)@any

unit:
{"chainable":false,"member":{"name":"IgnoreCollision","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","System.Boolean"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null,"%ignore":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cdb9ffdb-6526-44fb-b430-a5ebccd19cef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ignore Collision (Collider 1, Collider 2)
labelProgrammer: GetIgnoreCollision (collider1, collider2)
haystackHuman: Physics 2D: Get Ignore Collision
haystackProgrammer: Physics2D.GetIgnoreCollision
favoriteKey: UnityEngine.Physics2D.GetIgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetIgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;GetIgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"GetIgnoreCollision","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"165b670d-c618-45e3-8299-7a0a11a8cd4c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: IgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics 2D: Ignore Layer Collision
haystackProgrammer: Physics2D.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"IgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8dbe22b0-90b0-421a-b72e-5e9fff6386d4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2, Ignore)
labelProgrammer: IgnoreLayerCollision (layer1, layer2, ignore)
haystackHuman: Physics 2D: Ignore Layer Collision
haystackProgrammer: Physics2D.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32System.Int32System.Boolean)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
tag3: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
valueInputTypes: System.Int32|System.Boolean
unit:
{"chainable":false,"member":{"name":"IgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32","System.Boolean"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"},"%ignore":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5eecc331-4e3e-40dd-877f-23b0d14c4454","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: GetIgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics 2D: Get Ignore Layer Collision
haystackProgrammer: Physics2D.GetIgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.GetIgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetIgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;GetIgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"GetIgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e1bdb84a-83b6-4a09-b3c5-c2b6dac921d3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Layer Collision Mask (Layer, Layer Mask)
labelProgrammer: SetLayerCollisionMask (layer, layerMask)
haystackHuman: Physics 2D: Set Layer Collision Mask
haystackProgrammer: Physics2D.SetLayerCollisionMask
favoriteKey: UnityEngine.Physics2D.SetLayerCollisionMask(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;SetLayerCollisionMask;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;SetLayerCollisionMask;System.Int32;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"SetLayerCollisionMask","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer":{"$content":0,"$type":"System.Int32"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"4f4ec106-962f-4489-a379-10f19dfb9d6d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Collision Mask (Layer)
labelProgrammer: GetLayerCollisionMask (layer)
haystackHuman: Physics 2D: Get Layer Collision Mask
haystackProgrammer: Physics2D.GetLayerCollisionMask
favoriteKey: UnityEngine.Physics2D.GetLayerCollisionMask(System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetLayerCollisionMask;System.Int32
tag3: UnityEngine.Physics2D;GetLayerCollisionMask;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetLayerCollisionMask","parameterTypes":["System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%layer":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"adddec2e-bbfa-456e-a134-22e8816a2aa0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider 1, Collider 2)
labelProgrammer: IsTouching (collider1, collider2)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
favoriteKey: UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"3ce42c45-f161-4ff0-8291-e653ab65e88a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider 1, Collider 2, Contact Filter)
labelProgrammer: IsTouching (collider1, collider2, contactFilter)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2D)@any

tag2:
UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D

tag3:
UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D

unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"dfacc663-e315-4c0c-9664-cd50cb713dc5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
favoriteKey: UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
tag3: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouching","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"5d8a2fcf-5025-410d-a8ca-c60c35ae8fc7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Collider)
labelProgrammer: IsTouchingLayers (collider)
haystackHuman: Physics 2D: Is Touching Layers
haystackProgrammer: Physics2D.IsTouchingLayers
favoriteKey: UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouchingLayers","parameterTypes":["UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"ee9d8d7f-97c4-4c03-ab67-a2f554732f48","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Collider, Layer Mask)
labelProgrammer: IsTouchingLayers (collider, layerMask)
haystackHuman: Physics 2D: Is Touching Layers
haystackProgrammer: Physics2D.IsTouchingLayers
favoriteKey: UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2DSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D;System.Int32
tag3: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D;System.Int32
valueInputTypes: UnityEngine.Collider2D|System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"IsTouchingLayers","parameterTypes":["UnityEngine.Collider2D","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null,"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"851ff1be-c208-480f-8baf-177446818227","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Distance (Collider A, Collider B)
labelProgrammer: Distance (colliderA, colliderB)
haystackHuman: Physics 2D: Distance
haystackProgrammer: Physics2D.Distance
favoriteKey: UnityEngine.Physics2D.Distance(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Distance;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;Distance;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderDistance2D
unit:
{"chainable":false,"member":{"name":"Distance","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%colliderA":null,"%colliderB":null},"position":{"x":0.0,"y":0.0},"guid":"beb04ace-1338-479f-a3f6-8bef56896517","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Closest Point (Position, Collider)
labelProgrammer: ClosestPoint (position, collider)
haystackHuman: Physics 2D: Closest Point
haystackProgrammer: Physics2D.ClosestPoint
favoriteKey: UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2UnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"ClosestPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"579468bb-e5d2-45b3-ae0d-1b444974ad3d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Closest Point (Position, Rigidbody)
labelProgrammer: ClosestPoint (position, rigidbody)
haystackHuman: Physics 2D: Closest Point
haystackProgrammer: Physics2D.ClosestPoint
favoriteKey: UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2UnityEngine.Rigidbody2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Rigidbody2D
tag3: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"ClosestPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.Rigidbody2D"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%position":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"e2820575-8877-448f-a8e4-2039f9db908d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End)
labelProgrammer: Linecast (start, end)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
favoriteKey: UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"d517502a-759e-409c-ba7c-6717bd9ff9ff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Layer Mask)
labelProgrammer: Linecast (start, end, layerMask)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
favoriteKey: UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"20357351-f8fd-4a6c-9931-096ced24eaee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Layer Mask, Min Depth)
labelProgrammer: Linecast (start, end, layerMask, minDepth)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
favoriteKey: UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9bbe0e5c-9f43-42b6-b4af-5023c1dc0cb1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Layer Mask, Min Depth, Max Depth)
labelProgrammer: Linecast (start, end, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e938ae60-8c80-4944-b083-91990e1e3f4a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Contact Filter, Results)
labelProgrammer: Linecast (start, end, contactFilter, results)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"5ac46328-b704-42fd-ac75-973ea89a71bb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast (Start, End, Contact Filter, Results)
labelProgrammer: Linecast (start, end, contactFilter, results)
haystackHuman: Physics 2D: Linecast
haystackProgrammer: Physics2D.Linecast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;Linecast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"Linecast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"1cc1acbe-abac-4e59-ac1e-88eb73c7a643","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End)
labelProgrammer: LinecastAll (start, end)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
favoriteKey: UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"e81b7cd2-de4e-4eec-8ba5-c11943655f21","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End, Layer Mask)
labelProgrammer: LinecastAll (start, end, layerMask)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
favoriteKey: UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"22a46480-5437-44ba-b036-4790ed0d6a21","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End, Layer Mask, Min Depth)
labelProgrammer: LinecastAll (start, end, layerMask, minDepth)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"86571497-13cc-40ca-911e-3ea80740cfe5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast All (Start, End, Layer Mask, Min Depth, Max Depth)
labelProgrammer: LinecastAll (start, end, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Linecast All
haystackProgrammer: Physics2D.LinecastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;LinecastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"LinecastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3bacecae-1e10-4132-8186-d8cc6aef86c3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results)
labelProgrammer: LinecastNonAlloc (start, end, results)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c8b81494-f825-4d12-92a6-3e67fe293bba","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results, Layer Mask)
labelProgrammer: LinecastNonAlloc (start, end, results, layerMask)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"850e646f-6dbd-48a8-ae1a-35d0469cb412","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results, Layer Mask, Min Depth)
labelProgrammer: LinecastNonAlloc (start, end, results, layerMask, minDepth)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3a0ff8c9-5f5e-4053-8b26-254423307f3f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Linecast Non Alloc (Start, End, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: LinecastNonAlloc (start, end, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Linecast Non Alloc
haystackProgrammer: Physics2D.LinecastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;LinecastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"LinecastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%start":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%end":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3a715122-796d-468e-86c8-2dae368ef823","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction)
labelProgrammer: Raycast (origin, direction)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"5754f920-d23c-43d4-a381-f6dc8166d369","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance)
labelProgrammer: Raycast (origin, direction, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"10e0375d-4393-4674-9878-a6c4c7b82038","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask)
labelProgrammer: Raycast (origin, direction, distance, layerMask)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
favoriteKey: UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5f41d8b8-e5f4-45b7-83f8-8e9f3696afac","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: Raycast (origin, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"665c0265-8c72-468c-b450-37b47c5d104a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: Raycast (origin, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f59dacd9-b0a2-4c50-8f85-16620d02df97","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results)
labelProgrammer: Raycast (origin, direction, contactFilter, results)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"1462e784-ff42-4031-9565-43f05b169970","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results, Distance)
labelProgrammer: Raycast (origin, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"09491e91-1aff-4e7b-bb83-04826b92c48b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Contact Filter, Results, Distance)
labelProgrammer: Raycast (origin, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Raycast
haystackProgrammer: Physics2D.Raycast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;Raycast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"32dd6a1c-16fb-4eb6-a31f-197c2e1926db","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results)
labelProgrammer: RaycastNonAlloc (origin, direction, results)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"3092143f-bcbf-49b8-b484-eeb0f0cab8a7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a32c837d-58fc-4237-9704-b6ef9806c639","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"66e83f5a-6bcc-4333-aa48-40af20735f24","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask, Min Depth)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e29bf0e2-a178-4c69-ac27-1b71e86b339c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: RaycastNonAlloc (origin, direction, results, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast Non Alloc
haystackProgrammer: Physics2D.RaycastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;RaycastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"12c12cd0-6cd5-4f19-96a0-e5a28b015989","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction)
labelProgrammer: RaycastAll (origin, direction)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
favoriteKey: UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"424e2d54-e2b7-4811-a03d-a00c41b48036","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance)
labelProgrammer: RaycastAll (origin, direction, distance)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
favoriteKey: UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ff03b76d-c1bc-46cf-9b7f-a57f800c3ccc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"821c6d3c-6027-4b8d-a32e-556a39cb4b47","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"563a2665-6f57-419d-aa08-82f8ca2ce6b8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Origin, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: RaycastAll (origin, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Raycast All
haystackProgrammer: Physics2D.RaycastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;RaycastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"RaycastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"23e8e2e6-6576-4028-b72c-f5f26ca7af29","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction)
labelProgrammer: CircleCast (origin, radius, direction)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
favoriteKey: UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2a4803f9-65ab-436f-a173-365f96b97959","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance)
labelProgrammer: CircleCast (origin, radius, direction, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e3b43698-ffec-41c4-8c69-886abd6d9737","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"7c2de7bf-b0d7-4570-b7cd-89e36e13b4e1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d1db3308-b6bf-4f79-a67a-9ea0241cc56b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: CircleCast (origin, radius, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ec002bae-7f25-47bb-bc8f-926ad1a036cf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2536093e-7f31-4c1f-b11e-750bf7044bb9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results, Distance)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"73135c7d-975b-476b-932c-9f0e59c3b100","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast (Origin, Radius, Direction, Contact Filter, Results, Distance)
labelProgrammer: CircleCast (origin, radius, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Circle Cast
haystackProgrammer: Physics2D.CircleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;CircleCast;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"CircleCast","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b69de368-6a25-4fb9-a45c-f91bab6a2ba3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction)
labelProgrammer: CircleCastAll (origin, radius, direction)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
favoriteKey: UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"7d281c31-a898-40e8-99c1-1f7e5c302dec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance)
labelProgrammer: CircleCastAll (origin, radius, direction, distance)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d2d21b33-32cc-4f1e-931b-1f3a52689703","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d4e683e5-dec7-4e60-a4c5-ad18edbf9f5b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f7536301-15e9-4ed5-bff3-ccea6e9bb737","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast All (Origin, Radius, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: CircleCastAll (origin, radius, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast All
haystackProgrammer: Physics2D.CircleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCastAll;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastAll","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7321ae18-900d-41d1-9bc0-1c544698152a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"587dd508-0ba3-4218-bf22-a61c87c966b6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b7a506cc-2465-4ee3-ab09-db7f398e67b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance, Layer Mask)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"47987592-566b-40d8-9a81-daec5daafb3f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance, Layer Mask, Min Depth)
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8cd0eae5-99e1-4cab-bcf9-d621d1b688b0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: CircleCastNonAlloc (origin, radius, direction, results, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Circle Cast Non Alloc
haystackProgrammer: Physics2D.CircleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
labelHuman:
Circle Cast Non Alloc (Origin, Radius, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CircleCastNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CircleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f9d0a7f3-9062-4321-82b4-10c15c9ed970","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction)
labelProgrammer: BoxCast (origin, size, angle, direction)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"df2d7e1f-8506-4d36-8bac-c99b2a7cd8c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8f44f20e-4e13-439d-a629-e1e37de345a0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"415a611b-6d22-40e2-9ce8-1fb8b0399d4d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"60b4feab-d092-4d16-a171-d487b992af1d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: BoxCast (origin, size, angle, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f1936de9-4607-4044-b9d7-bdf9e1f745a4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"cef7a642-ae37-49ba-b105-6087aa62afa3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"67ec69ab-1701-4b59-aead-6ed37121bb0d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast (Origin, Size, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: BoxCast (origin, size, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Box Cast
haystackProgrammer: Physics2D.BoxCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;BoxCast;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"BoxCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"975fba48-6639-4b1d-8356-229182dd5180","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction)
labelProgrammer: BoxCastAll (origin, size, angle, direction)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2cfbc0ed-fec7-43aa-9a70-95571a1a516f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c1c5cf82-c9d3-4aa8-b650-d2d66583a134","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5452baac-94c9-4f51-9c78-56af0ecccfdd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7ddd0638-dd92-434c-b0c8-8320fec80d46","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast All (Origin, Size, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)
labelProgrammer: BoxCastAll (origin, size, angle, direction, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast All
haystackProgrammer: Physics2D.BoxCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCastAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2d53f26c-7ddf-4e62-aedb-f41e1204a9c8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ae2c55e2-7f56-452f-bf6d-f554c7271fac","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"51d77bdf-a8a6-4e1b-be67-993c4b4cb84c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance, Layer Mask)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance, layerMask)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c26ea2b8-bbd7-4556-a7a0-8989b8d3492f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance, Layer Mask, Min Depth)
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d61902a9-69db-46ce-8690-b9f8a030664d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: BoxCastNonAlloc (origin, size, angle, direction, results, distance, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Box Cast Non Alloc
haystackProgrammer: Physics2D.BoxCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.RaycastHit2D[]|System.Int32
valueOutputTypes: System.Int32
labelHuman:
Box Cast Non Alloc (Origin, Size, Angle, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;BoxCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8a292b4f-5a94-4066-8b44-901ac2bbb36b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"aa418cc9-b624-4f77-ba90-7342f152f1d5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"39d9949c-2783-4f9a-9706-c180d33a81d5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b5f7b1b1-c771-4c4c-a0b3-c7e38f5dbf4a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"40137d7e-0926-4ec3-b280-ca647526d166","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
labelHuman:
Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCast (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6383c217-703b-4180-85df-eaebb9b05540","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"93d3d42e-53de-4e71-8deb-4916f8d67aae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"74e1084c-89c5-45b2-b38c-19435e57913c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.RaycastHit2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast (Origin, Size, Capsule Direction, Angle, Direction, Contact Filter, Results, Distance)
labelProgrammer: CapsuleCast (origin, size, capsuleDirection, angle, direction, contactFilter, results, distance)
haystackHuman: Physics 2D: Capsule Cast
haystackProgrammer: Physics2D.CapsuleCast
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCast;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCast","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":Infinity,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b67a4eb0-dd5a-430c-b118-75047a634545","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.RaycastHit2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"d9e81296-eae3-4ac0-9cd7-d9e48384691f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b3a5f926-f28f-43ae-b568-61e231166d39","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a93808ca-0598-4db4-9ac2-755428c0d0c1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"79901aa1-ef19-48ed-8b19-dfc744a978ff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9414b593-04ed-4370-af6e-0e6d569a6910","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[])@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[]

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"0fac1878-1244-4f03-bfc8-514792521603","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"894bac67-93eb-4a3f-9a70-f4ae52fe498a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"96fa642f-afb8-480a-b69e-7dfa4fbb2c80","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a848d147-1b16-4650-bcfb-7bc538baa895","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;CapsuleCastNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Vector2;UnityEngine.RaycastHit2D[];System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Vector2","UnityEngine.RaycastHit2D[]","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%capsuleDirection":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"66fb1485-485c-4f24-826b-389e0a9b5f74","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray)
labelProgrammer: GetRayIntersection (ray)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.Ray)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"f7bfa8a6-7884-44e8-b812-8fd527e6b65f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance)
labelProgrammer: GetRayIntersection (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1578f37a-c30e-4aaa-9ff6-95f2127d0be1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersection (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
favoriteKey: UnityEngine.Physics2D.GetRayIntersection(UnityEngine.RaySystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32
tag3: UnityEngine.Physics2D;GetRayIntersection;UnityEngine.Ray;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D
unit:
{"chainable":false,"member":{"name":"GetRayIntersection","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3227fb8e-1413-42a0-98b4-24b06cd300c8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray)
labelProgrammer: GetRayIntersectionAll (ray)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.Ray)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray
valueInputTypes: UnityEngine.Ray
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"792e77ad-7953-46fc-ab10-fc706ef6755f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance)
labelProgrammer: GetRayIntersectionAll (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6a59c00a-8120-484b-b60d-9654585bd488","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection All (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionAll (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
tag3: UnityEngine.Physics2D;GetRayIntersectionAll;UnityEngine.Ray;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionAll","parameterTypes":["UnityEngine.Ray","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"1eea451d-6af7-4864-9f01-8cdc1d5436fc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[]
tag3: UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[]
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"}},"position":{"x":0.0,"y":0.0},"guid":"8a0de5db-568d-4c78-b49f-9d32f3994663","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results, Distance)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results, distance)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[]System.Single)@any

tag2:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single

tag3:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single

unit:
{"chainable":false,"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8c79749f-9c6c-4a8f-91f7-3ce46ab37998","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ray Intersection Non Alloc (Ray, Results, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Ray|UnityEngine.RaycastHit2D[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.RayUnityEngine.RaycastHit2D[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

tag3:
UnityEngine.Physics2D;GetRayIntersectionNonAlloc;UnityEngine.Ray;UnityEngine.RaycastHit2D[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"GetRayIntersectionNonAlloc","parameterTypes":["UnityEngine.Ray","UnityEngine.RaycastHit2D[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%distance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f8114985-4340-4614-980c-e818b57e4644","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"937ac055-9ae2-4281-9bc4-91143fda95ce","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask)
labelProgrammer: OverlapPoint (point, layerMask)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"bc53e637-a5cc-443f-ae85-19cd6338819b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b276c626-f1c2-4e65-92df-0981d87f47f1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPoint (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
favoriteKey: UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8009f3c8-0eab-40ed-b4f1-dcca0eac2520","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c5209c9d-0056-485e-ade0-be93deb30d94","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point, Contact Filter, Results)
labelProgrammer: OverlapPoint (point, contactFilter, results)
haystackHuman: Physics 2D: Overlap Point
haystackProgrammer: Physics2D.OverlapPoint
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapPoint;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapPoint","parameterTypes":["UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"36c5b7c9-0549-4af2-b4a4-ae8b4493098e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point)
labelProgrammer: OverlapPointAll (point)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"f39d0e55-9177-477b-99a0-2dbb176a8fb2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask)
labelProgrammer: OverlapPointAll (point, layerMask)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"cbf42faa-f3f9-4450-8e21-49f418a1d51b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
favoriteKey: UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"bca2a1a6-38b6-4a39-8933-ea8d15b4b3db","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point All (Point, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPointAll (point, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point All
haystackProgrammer: Physics2D.OverlapPointAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
tag3: UnityEngine.Physics2D;OverlapPointAll;UnityEngine.Vector2;System.Int32;System.Single;System.Single
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

unit:
{"chainable":false,"member":{"name":"OverlapPointAll","parameterTypes":["UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9c741df5-7f24-482e-9557-1770b5667af5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results)
labelProgrammer: OverlapPointNonAlloc (point, results)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
favoriteKey: UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"14ef2486-811b-406e-881c-fbffd8815e13","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"4cc95002-f6fb-4665-aa1f-7c5cf798c201","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"547d508d-d5b4-482e-83cb-948bcd0b43d2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point Non Alloc (Point, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapPointNonAlloc (point, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Point Non Alloc
haystackProgrammer: Physics2D.OverlapPointNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapPointNonAlloc;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapPointNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"065f22b4-a38b-4c83-8130-a77cca5958b9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius)
labelProgrammer: OverlapCircle (point, radius)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"57ac3e2d-f4e6-416f-a25a-122d4761f03d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircle (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b4730bcc-b3e8-4c92-ae35-7aaed37e2b7b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
favoriteKey: UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"087703d5-7806-4416-aafc-806233d68b3e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircle (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"60c7163b-6d50-40a3-a375-762e4172e6bb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"597dd703-0fb6-4c03-91b7-e04207cb6258","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle (Point, Radius, Contact Filter, Results)
labelProgrammer: OverlapCircle (point, radius, contactFilter, results)
haystackHuman: Physics 2D: Overlap Circle
haystackProgrammer: Physics2D.OverlapCircle
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCircle;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCircle","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5d1a6d23-397d-4d64-9896-fdb03e9a21d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius)
labelProgrammer: OverlapCircleAll (point, radius)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1cc45ba0-c156-46a8-ad39-c8432e67c972","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask)
labelProgrammer: OverlapCircleAll (point, radius, layerMask)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
favoriteKey: UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5771422a-91e7-4e41-8c90-6219f954468f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
tag3: UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"86804cee-ad3a-4b82-a6ec-0ad98bb09312","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle All (Point, Radius, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircleAll (point, radius, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle All
haystackProgrammer: Physics2D.OverlapCircleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleAll;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircleAll","parameterTypes":["UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6e1c35d6-d458-4188-a13b-d91962ac9f71","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"edc62ae8-d205-43d1-8fa1-b9af5bce9a67","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8ce220b2-a270-4491-aaf4-226a3ad53304","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"bde164d1-0460-418b-a215-87869f49b8ef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Circle Non Alloc (Point, Radius, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCircleNonAlloc (point, radius, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Circle Non Alloc
haystackProgrammer: Physics2D.OverlapCircleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCircleNonAlloc;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCircleNonAlloc","parameterTypes":["UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a1df005f-dfc5-4bd6-9da0-c306105e99de","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle)
labelProgrammer: OverlapBox (point, size, angle)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
favoriteKey: UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"77b4d450-7a23-43c0-ad59-e269d6d052ff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBox (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
tag3: UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8a33c732-1a09-46be-a25e-2d05f4a9feaf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a446e2b6-2806-4ca1-94c6-55f86d8c569d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBox (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7b6c7d92-097c-4821-9d9f-d34b4eb470d6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8ba573ea-bb04-4bec-9472-b584f0e0ee56","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box (Point, Size, Angle, Contact Filter, Results)
labelProgrammer: OverlapBox (point, size, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Box
haystackProgrammer: Physics2D.OverlapBox
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapBox;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapBox","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ba2fbe93-d17c-47ea-b2a6-064fdd985136","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle)
labelProgrammer: OverlapBoxAll (point, size, angle)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
favoriteKey: UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
tag3: UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single
valueInputTypes: UnityEngine.Vector2|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"12d1097f-a539-43a9-b985-ad5d1157d034","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d62acfd1-ffb0-4421-91f3-82dee3c93aaa","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fbd7451e-faf0-4266-9a0f-ffd5d3aad206","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box All (Point, Size, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBoxAll (point, size, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box All
haystackProgrammer: Physics2D.OverlapBoxAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2UnityEngine.Vector2System.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"79249224-6c9e-4483-bc6d-d6bd2914ea7a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"be85bcfe-8316-4d2c-94dd-fa9e96fb0885","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8b51e64a-c49d-4688-86fc-ca6404437207","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"54a65cfa-b6bb-4446-9fc1-d7b4e3a1b2c4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Box Non Alloc (Point, Size, Angle, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapBoxNonAlloc (point, size, angle, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Box Non Alloc
haystackProgrammer: Physics2D.OverlapBoxNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Single|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2UnityEngine.Vector2System.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapBoxNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapBoxNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"61d7f7a9-177e-4980-a576-b10c9437f135","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B)
labelProgrammer: OverlapArea (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"ecfe10ec-9dbb-45b2-8cf1-6b6eb64b55b7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask)
labelProgrammer: OverlapArea (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
favoriteKey: UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"efe9613b-2341-41be-b00f-1c3fa847a7a1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2551414a-3a31-4588-918a-9c3683902731","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapArea (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7542eca7-d670-48d4-9bf3-abe1f9c5f442","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"a86f5451-788c-43a2-b8d4-08c46391aa57","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area (Point A, Point B, Contact Filter, Results)
labelProgrammer: OverlapArea (pointA, pointB, contactFilter, results)
haystackHuman: Physics 2D: Overlap Area
haystackProgrammer: Physics2D.OverlapArea
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapArea;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapArea","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"468b3103-87eb-4664-adb6-bfe10d7dcfa4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B)
labelProgrammer: OverlapAreaAll (pointA, pointB)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"d87b8d28-31b4-4fb4-bb05-1ca0a5674928","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
favoriteKey: UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
tag3: UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32
valueInputTypes: UnityEngine.Vector2|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"59256a55-82d0-48e1-bf78-795cdf4a8312","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c588e489-4b9e-4782-b8d6-bbf28b3b94a5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area All (Point A, Point B, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapAreaAll (pointA, pointB, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area All
haystackProgrammer: Physics2D.OverlapAreaAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|System.Int32|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2UnityEngine.Vector2System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaAll;UnityEngine.Vector2;UnityEngine.Vector2;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fc8f039a-4c03-46a1-a501-6a060a4a7289","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"e7d7d7f0-4d6f-474b-9fd6-906ed5ec307c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"4a0ce2b8-5b02-4304-98d2-45c30a0a5f12","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e2ab6235-3e49-415d-8a73-df4acdc7d041","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Area Non Alloc (Point A, Point B, Results, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapAreaNonAlloc (pointA, pointB, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Area Non Alloc
haystackProgrammer: Physics2D.OverlapAreaNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D[]|System.Int32|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapAreaNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapAreaNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%pointA":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%pointB":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9cdb9cdd-8777-442e-bc81-fd108753a463","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsule (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"58347863-510b-47c3-be9e-d995694f5906","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"69db589b-75d3-429d-ac70-fdd49e44f857","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3cefb2a3-ca11-4dcc-8875-03a073dc8e7f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsule (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"df2d6074-6837-4c3c-ace4-933351bb8f9e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7296eae7-43df-43cc-ac84-b475fbab4799","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule (Point, Size, Direction, Angle, Contact Filter, Results)
labelProgrammer: OverlapCapsule (point, size, direction, angle, contactFilter, results)
haystackHuman: Physics 2D: Overlap Capsule
haystackProgrammer: Physics2D.OverlapCapsule
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCapsule;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCapsule","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"be0ecac7-df63-457a-b19b-cee87f7048de","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"38595a7f-96d6-472e-8e6f-88cb52d4f92b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e7d59428-c78f-4e6c-8e6f-e0d4c87dae32","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"74184804-c863-4303-ad2e-a0385482446d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule All (Point, Size, Direction, Angle, Layer Mask, Min Depth, Max Depth)
labelProgrammer: OverlapCapsuleAll (point, size, direction, angle, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule All
haystackProgrammer: Physics2D.OverlapCapsuleAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.Collider2D[]
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleSystem.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleAll;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleAll","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"24cdf0f0-2289-4f79-ba3f-b369f8f5fdea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d664103e-ed7d-4e92-971f-ff92bf87a54f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"077b039f-60a5-4f24-92b3-9d18bb99a1f0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask, Min Depth)
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask, minDepth)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32System.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9b3ea12e-6bff-4b6a-bbb2-e29cb19a2059","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: OverlapCapsuleNonAlloc (point, size, direction, angle, results, layerMask, minDepth, maxDepth)
haystackHuman: Physics 2D: Overlap Capsule Non Alloc
haystackProgrammer: Physics2D.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Overlap Capsule Non Alloc (Point, Size, Direction, Angle, Results, Layer Mask, Min Depth, Max Depth)

favoriteKey:
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Collider2D[]System.Int32System.SingleSystem.Single)@any

tag2:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

tag3:
UnityEngine.Physics2D;OverlapCapsuleNonAlloc;UnityEngine.Vector2;UnityEngine.Vector2;UnityEngine.CapsuleDirection2D;System.Single;UnityEngine.Collider2D[];System.Int32;System.Single;System.Single

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector2","UnityEngine.Vector2","UnityEngine.CapsuleDirection2D","System.Single","UnityEngine.Collider2D[]","System.Int32","System.Single","System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%point":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%size":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"},"%direction":{"$content":"Vertical","$type":"UnityEngine.CapsuleDirection2D"},"%angle":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%minDepth":{"$content":0.0,"$type":"System.Single"},"%maxDepth":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4e3ed720-1390-4d0f-a7ee-6ee3afb6274e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.Collider2D[]|System.Int32


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"f885eba5-2b97-4604-aadd-d348d73e2c04","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Collider (Collider, Contact Filter, Results)
labelProgrammer: OverlapCollider (collider, contactFilter, results)
haystackHuman: Physics 2D: Overlap Collider
haystackProgrammer: Physics2D.OverlapCollider
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;OverlapCollider;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"OverlapCollider","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"2ef7a185-efe9-4746-a12f-7591d7ed5d43","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"81a8f175-d889-429c-baf7-ec502cdaf730","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"6edf901d-c3f2-40c3-8915-0bb8c47894ec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"f4f64495-18a0-4e25-9639-b5814088fb85","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"6848eb6d-5dc7-4651-8dab-6141733e3f4d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"8d5f4d50-bf0d-490a-b158-5f96f4312c54","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactPoint2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactPoint2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"ca961153-2a0f-4106-9994-05e8b22424db","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.ContactPoint2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.ContactPoint2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.ContactPoint2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.ContactPoint2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"5af8fcce-ea07-4b41-ac72-bfc594a2a058","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
favoriteKey: UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
tag3: UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"b50098e9-54b6-4144-af28-f40bee8d6f2d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","UnityEngine.Collider2D[]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"88bd191b-9cba-4f1e-a2f6-ab8e5e578dd8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider 1, Collider 2, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider1, collider2, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"d3f9d155-25ff-4f91-9959-92f73d254f93","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contacts)
labelProgrammer: GetContacts (collider, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"2eff1128-0825-4468-9388-f452ed6564e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Contacts)
labelProgrammer: GetContacts (collider, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"ec94ff8e-87ac-4ef4-afbc-3c164b4876c5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Colliders)
labelProgrammer: GetContacts (collider, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"4057f9c9-f3df-44f0-96a9-b56f704a763e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Collider, Contact Filter, Colliders)
labelProgrammer: GetContacts (collider, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Collider2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Collider2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%collider":null},"position":{"x":0.0,"y":0.0},"guid":"696c6c4a-bdda-44e4-85e3-24b9041d311b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Collider2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contacts)
labelProgrammer: GetContacts (rigidbody, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"045bae93-1690-459b-81f7-365ef2969622","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Contacts)
labelProgrammer: GetContacts (rigidbody, contactFilter, contacts)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"f29fa4c6-f18d-4d34-ba50-206d0ec63bc3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.ContactPoint2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Colliders)
labelProgrammer: GetContacts (rigidbody, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"4029dc6b-3fa0-457b-8584-1c923e18f4d5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Contacts (Rigidbody, Contact Filter, Colliders)
labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2DUnityEngine.ContactFilter2DSystem.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Physics2D;GetContacts;UnityEngine.Rigidbody2D;UnityEngine.ContactFilter2D;System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"member":{"name":"GetContacts","parameterTypes":["UnityEngine.Rigidbody2D","UnityEngine.ContactFilter2D","System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%rigidbody":null},"position":{"x":0.0,"y":0.0},"guid":"efa5449f-1130-416e-875b-767aaf211400","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Rigidbody2D|UnityEngine.ContactFilter2D|System.Collections.Generic.List`1[[UnityEngine.Collider2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.Physics2D|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"06884c38-c810-4d4e-9e5c-96c02a876c1f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c8d91d25-a495-436d-8b86-e72fed5c1d0b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics 2D: Get Hash Code
haystackProgrammer: Physics2D.GetHashCode
favoriteKey: UnityEngine.Physics2D.GetHashCode()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"61c9a518-270c-43da-a8c5-97704a645a0a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics 2D: Get Type
haystackProgrammer: Physics2D.GetType
favoriteKey: UnityEngine.Physics2D.GetType()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"59978dfe-c5c3-4115-b0de-03b31cbd84f7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics 2D: To String
haystackProgrammer: Physics2D.ToString
favoriteKey: UnityEngine.Physics2D.ToString()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"24d9315d-41e5-45aa-ac30-13229bc2fc9f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics 2D: Reference Equals
haystackProgrammer: Physics2D.ReferenceEquals
favoriteKey: UnityEngine.Physics2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"39e1a97b-b8ea-4363-9515-b9d126c191c0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Physics 2D ()
labelProgrammer: new Physics2D ()
haystackHuman: Physics 2D: Create Physics 2D
haystackProgrammer: new Physics2D
favoriteKey: UnityEngine.Physics2D..ctor()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;.ctor;
tag3: UnityEngine.Physics2D;.ctor;
valueOutputTypes: UnityEngine.Physics2D
unit:
{"chainable":false,"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"319be30d-4f52-4f34-b7d3-3e210a99b4fe","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Physics Scene
labelProgrammer: defaultPhysicsScene (get)
haystackHuman: Physics 2D: Get Default Physics Scene
haystackProgrammer: Physics2D.defaultPhysicsScene (get)
favoriteKey: UnityEngine.Physics2D.defaultPhysicsScene@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultPhysicsScene
tag3: UnityEngine.Physics2D;defaultPhysicsScene
valueOutputTypes: UnityEngine.PhysicsScene2D
unit:
{"member":{"name":"defaultPhysicsScene","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d93aba76-dd1f-4af7-9cc3-2a97f8bf4541","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity Iterations
labelProgrammer: velocityIterations (get)
haystackHuman: Physics 2D: Get Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (get)
favoriteKey: UnityEngine.Physics2D.velocityIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"34a06538-3115-47da-b5b6-5f6c27185bf7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity Iterations
labelProgrammer: velocityIterations (set)
haystackHuman: Physics 2D: Set Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (set)
favoriteKey: UnityEngine.Physics2D.velocityIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"47afa768-0662-4a18-8fbc-7ac4dab59058","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Iterations
labelProgrammer: positionIterations (get)
haystackHuman: Physics 2D: Get Position Iterations
haystackProgrammer: Physics2D.positionIterations (get)
favoriteKey: UnityEngine.Physics2D.positionIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e509a161-137a-40fb-9d88-27f42b791dc7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Iterations
labelProgrammer: positionIterations (set)
haystackHuman: Physics 2D: Set Position Iterations
haystackProgrammer: Physics2D.positionIterations (set)
favoriteKey: UnityEngine.Physics2D.positionIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"positionIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"aa68325e-c23b-4918-b5b1-9f09f8605bf7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Physics 2D: Get Gravity
haystackProgrammer: Physics2D.gravity (get)
favoriteKey: UnityEngine.Physics2D.gravity@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ad0d2899-2fa8-4947-aa37-d0662ec06d99","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Physics 2D: Set Gravity
haystackProgrammer: Physics2D.gravity (set)
favoriteKey: UnityEngine.Physics2D.gravity@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"9fc01b8a-55d1-4b82-8c71-d49974265298","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Hit Triggers
labelProgrammer: queriesHitTriggers (get)
haystackHuman: Physics 2D: Get Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (get)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"81c290d1-f3f7-4803-afde-7e751d98cef5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Hit Triggers
labelProgrammer: queriesHitTriggers (set)
haystackHuman: Physics 2D: Set Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (set)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"8529d8f3-4ec3-4c48-8ea1-bfdc5badc4cd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Start In Colliders
labelProgrammer: queriesStartInColliders (get)
haystackHuman: Physics 2D: Get Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (get)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cf2ea6d9-cd2a-4b35-8a65-f6af09e06c99","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Start In Colliders
labelProgrammer: queriesStartInColliders (set)
haystackHuman: Physics 2D: Set Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (set)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesStartInColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d5ac0e3d-2d5a-4141-ac5b-15ddbb06c3ce","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Callbacks On Disable
labelProgrammer: callbacksOnDisable (get)
haystackHuman: Physics 2D: Get Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (get)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5917b90d-0f24-46a9-b608-d21982ed5769","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Callbacks On Disable
labelProgrammer: callbacksOnDisable (set)
haystackHuman: Physics 2D: Set Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (set)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"callbacksOnDisable","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c85c024f-73dd-4792-9218-ad1397a7244c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (get)
haystackHuman: Physics 2D: Get Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1d307989-5d42-4fe7-9eb3-c54d28df3137","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (set)
haystackHuman: Physics 2D: Set Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cccbc395-98fc-4a39-bd38-5e6e1e149b4d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Sync Transforms
labelProgrammer: autoSyncTransforms (get)
haystackHuman: Physics 2D: Get Auto Sync Transforms
haystackProgrammer: Physics2D.autoSyncTransforms (get)
favoriteKey: UnityEngine.Physics2D.autoSyncTransforms@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSyncTransforms
tag3: UnityEngine.Physics2D;autoSyncTransforms
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e84d7261-9b74-4730-9eef-7cc47c1ea965","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Sync Transforms
labelProgrammer: autoSyncTransforms (set)
haystackHuman: Physics 2D: Set Auto Sync Transforms
haystackProgrammer: Physics2D.autoSyncTransforms (set)
favoriteKey: UnityEngine.Physics2D.autoSyncTransforms@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSyncTransforms
tag3: UnityEngine.Physics2D;autoSyncTransforms
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"84907436-2c2f-4a17-a9ff-a756d9c54322","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Simulation Mode
labelProgrammer: simulationMode (get)
haystackHuman: Physics 2D: Get Simulation Mode
haystackProgrammer: Physics2D.simulationMode (get)
favoriteKey: UnityEngine.Physics2D.simulationMode@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationMode
tag3: UnityEngine.Physics2D;simulationMode
valueOutputTypes: UnityEngine.SimulationMode2D
unit:
{"member":{"name":"simulationMode","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5a750f66-a189-4135-af3a-c1f4df94b26d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Simulation Mode
labelProgrammer: simulationMode (set)
haystackHuman: Physics 2D: Set Simulation Mode
haystackProgrammer: Physics2D.simulationMode (set)
favoriteKey: UnityEngine.Physics2D.simulationMode@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;simulationMode
tag3: UnityEngine.Physics2D;simulationMode
valueInputTypes: UnityEngine.SimulationMode2D
valueOutputTypes: UnityEngine.SimulationMode2D
unit:
{"chainable":false,"member":{"name":"simulationMode","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":"FixedUpdate","$type":"UnityEngine.SimulationMode2D"}},"position":{"x":0.0,"y":0.0},"guid":"bcdfa508-ad76-4b61-a3dc-356ad3a69df9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Job Options
labelProgrammer: jobOptions (get)
haystackHuman: Physics 2D: Get Job Options
haystackProgrammer: Physics2D.jobOptions (get)
favoriteKey: UnityEngine.Physics2D.jobOptions@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0f0fcbf5-3dc6-4f49-a656-bd08d50008dd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Job Options
labelProgrammer: jobOptions (set)
haystackHuman: Physics 2D: Set Job Options
haystackProgrammer: Physics2D.jobOptions (set)
favoriteKey: UnityEngine.Physics2D.jobOptions@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueInputTypes: UnityEngine.PhysicsJobOptions2D
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"chainable":false,"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"3a9eaa79-8c51-48da-b1b8-1dbb2b70947b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity Threshold
labelProgrammer: velocityThreshold (get)
haystackHuman: Physics 2D: Get Velocity Threshold
haystackProgrammer: Physics2D.velocityThreshold (get)
favoriteKey: UnityEngine.Physics2D.velocityThreshold@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityThreshold
tag3: UnityEngine.Physics2D;velocityThreshold
valueOutputTypes: System.Single
unit:
{"member":{"name":"velocityThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b27c9dab-7d54-481b-b430-2238beedb0ae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity Threshold
labelProgrammer: velocityThreshold (set)
haystackHuman: Physics 2D: Set Velocity Threshold
haystackProgrammer: Physics2D.velocityThreshold (set)
favoriteKey: UnityEngine.Physics2D.velocityThreshold@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityThreshold
tag3: UnityEngine.Physics2D;velocityThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"velocityThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"441a2881-34de-4cdd-8118-4de534b16a65","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Linear Correction
labelProgrammer: maxLinearCorrection (get)
haystackHuman: Physics 2D: Get Max Linear Correction
haystackProgrammer: Physics2D.maxLinearCorrection (get)
favoriteKey: UnityEngine.Physics2D.maxLinearCorrection@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxLinearCorrection
tag3: UnityEngine.Physics2D;maxLinearCorrection
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxLinearCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1a41a498-5440-4490-903f-62238c0c4c39","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Linear Correction
labelProgrammer: maxLinearCorrection (set)
haystackHuman: Physics 2D: Set Max Linear Correction
haystackProgrammer: Physics2D.maxLinearCorrection (set)
favoriteKey: UnityEngine.Physics2D.maxLinearCorrection@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxLinearCorrection
tag3: UnityEngine.Physics2D;maxLinearCorrection
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxLinearCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"781cb6e2-3141-474f-909f-9696ae6e897e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Angular Correction
labelProgrammer: maxAngularCorrection (get)
haystackHuman: Physics 2D: Get Max Angular Correction
haystackProgrammer: Physics2D.maxAngularCorrection (get)
favoriteKey: UnityEngine.Physics2D.maxAngularCorrection@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxAngularCorrection
tag3: UnityEngine.Physics2D;maxAngularCorrection
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxAngularCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"99675cb9-dfd9-424f-b831-6806f92d219f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Angular Correction
labelProgrammer: maxAngularCorrection (set)
haystackHuman: Physics 2D: Set Max Angular Correction
haystackProgrammer: Physics2D.maxAngularCorrection (set)
favoriteKey: UnityEngine.Physics2D.maxAngularCorrection@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxAngularCorrection
tag3: UnityEngine.Physics2D;maxAngularCorrection
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxAngularCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"30760bcc-4781-4079-90a4-7382cda4d6bb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Translation Speed
labelProgrammer: maxTranslationSpeed (get)
haystackHuman: Physics 2D: Get Max Translation Speed
haystackProgrammer: Physics2D.maxTranslationSpeed (get)
favoriteKey: UnityEngine.Physics2D.maxTranslationSpeed@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxTranslationSpeed
tag3: UnityEngine.Physics2D;maxTranslationSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxTranslationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"5ead8d74-7c78-46f3-8f66-4437f4a3d7b8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Translation Speed
labelProgrammer: maxTranslationSpeed (set)
haystackHuman: Physics 2D: Set Max Translation Speed
haystackProgrammer: Physics2D.maxTranslationSpeed (set)
favoriteKey: UnityEngine.Physics2D.maxTranslationSpeed@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxTranslationSpeed
tag3: UnityEngine.Physics2D;maxTranslationSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxTranslationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7b8de411-81c2-4d63-8796-75879e4abb43","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Rotation Speed
labelProgrammer: maxRotationSpeed (get)
haystackHuman: Physics 2D: Get Max Rotation Speed
haystackProgrammer: Physics2D.maxRotationSpeed (get)
favoriteKey: UnityEngine.Physics2D.maxRotationSpeed@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxRotationSpeed
tag3: UnityEngine.Physics2D;maxRotationSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxRotationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"62eef186-6d76-4e8d-af62-e2b7612af8bc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Rotation Speed
labelProgrammer: maxRotationSpeed (set)
haystackHuman: Physics 2D: Set Max Rotation Speed
haystackProgrammer: Physics2D.maxRotationSpeed (set)
favoriteKey: UnityEngine.Physics2D.maxRotationSpeed@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxRotationSpeed
tag3: UnityEngine.Physics2D;maxRotationSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxRotationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fe6d2847-e132-464b-9856-7f85b309bd25","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Contact Offset
labelProgrammer: defaultContactOffset (get)
haystackHuman: Physics 2D: Get Default Contact Offset
haystackProgrammer: Physics2D.defaultContactOffset (get)
favoriteKey: UnityEngine.Physics2D.defaultContactOffset@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultContactOffset
tag3: UnityEngine.Physics2D;defaultContactOffset
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"42c03879-eeb8-4d45-b9fc-23c545aae2b1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Contact Offset
labelProgrammer: defaultContactOffset (set)
haystackHuman: Physics 2D: Set Default Contact Offset
haystackProgrammer: Physics2D.defaultContactOffset (set)
favoriteKey: UnityEngine.Physics2D.defaultContactOffset@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultContactOffset
tag3: UnityEngine.Physics2D;defaultContactOffset
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c9e804c7-f042-498a-902d-b4a611b6c9a3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Baumgarte Scale
labelProgrammer: baumgarteScale (get)
haystackHuman: Physics 2D: Get Baumgarte Scale
haystackProgrammer: Physics2D.baumgarteScale (get)
favoriteKey: UnityEngine.Physics2D.baumgarteScale@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteScale
tag3: UnityEngine.Physics2D;baumgarteScale
valueOutputTypes: System.Single
unit:
{"member":{"name":"baumgarteScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ec45e0af-5d7e-4b7d-ba42-0501c63dcfce","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Baumgarte Scale
labelProgrammer: baumgarteScale (set)
haystackHuman: Physics 2D: Set Baumgarte Scale
haystackProgrammer: Physics2D.baumgarteScale (set)
favoriteKey: UnityEngine.Physics2D.baumgarteScale@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteScale
tag3: UnityEngine.Physics2D;baumgarteScale
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"baumgarteScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a72c9729-7ec5-4346-8127-8ac376095bf4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Baumgarte TOI Scale
labelProgrammer: baumgarteTOIScale (get)
haystackHuman: Physics 2D: Get Baumgarte TOI Scale
haystackProgrammer: Physics2D.baumgarteTOIScale (get)
favoriteKey: UnityEngine.Physics2D.baumgarteTOIScale@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteTOIScale
tag3: UnityEngine.Physics2D;baumgarteTOIScale
valueOutputTypes: System.Single
unit:
{"member":{"name":"baumgarteTOIScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9449d5a1-5cec-4e47-9ab1-4f0c34030b88","$version":"A","$type":"Unity.VisualScripting.GetMember"}


